I was born in the Caribbean and would always watch the planes flying overhead, wishing I could go along with them to see what lied on the other side of the ocean. Since I couldn’t do that in real life, I learned to do it on the computer and got my start by modding games like Homeworld and Freespace 2. I did modeling work for Angel’s Fall First and gameplay design for Battlestar Galactica: Beyond the Red Line.
In the video above, I was the white Viper Mk. 2. 🙂
I was involved in the “New Space” movement as a kid. Basically a bunch of Internet geeks and nerds trying to build space companies and compete in the X-Prize. While I obviously didn’t go to space, working with small organizations like 1000 Planets gave me a release valve for my space-related creative desires. It was when I was around 14 years old that I started thinking that Venus may be a preferable alternative to Mars. The big question I asked was thus: What experience could space offer that would make someone want to leave Earth?
I got my private pilot’s license at 18 – with a lot of help from flight simulators like IL-2 Sturmovik and Microsoft Flight Simulator. Then I left for college to study New Media Design at the Rochester Institute of Technology. There I learned 3D animation, After Effects, web design and more.
But it wasn’t enough. I wanted to build real things – specifically, I wanted to build a real plane. So I transferred to Industrial Design and learned CAD modeling, design for manufacturing, and how to make real things.
After working for a product design studio, a lighting manufacturer, a CAD startup and a 3D printing startup, I am now a Senior 3D Artist at an online furniture retailer. Venus.Aero is a hobby project for me, a game that I’ve wanted for a long time. It is also my attempt at showing the world how great life can be on the second planet from the sun.