Set a couple hundred years in the future, Venus.Aero is a game of realistic airplane laser tag, set on Venus. “Flight sim in the air, space sim in the chair” is the guiding design principle behind it – the physics are realistic but the cockpit experience is closer to a space simulator.
It will be a multiplayer and singleplayer game and the game progression mechanics revolve around rising in rankings and upgrading aircraft. Included in the multiplayer aspect of the game will be a persistent record for leveling up and the ability to form “squadrons” (clans) to compete in an in-game ladder for each game mode.
- Establish the Venus.Aero universe and build a base game to add onto as time goes on.
- Develop a versatile physics model that can be applied to other planetary environments.
- Be accessible to casual pilots and experienced aviators in the same match.
- Create an interesting and unique scifi universe, with exciting gameplay.
- Fill a shortage in space simulator games and speculative flight sims.
The reason I want to make this game is because of two reasons:
- Combat focused space sims are rare: games like Freespace 2, Wing Commander and House of the Dying Sun are less common than games like Elite, Star Citizen, the X series and Evochron Mercenary.
- Flight simulators are always based in either World War 1/2 or with modern jets. There are no speculative flight simulators with realistic physics, despite sims like DCS, War Thunder and IL-2 showing that there is an appetite for realistic aviation based games.
Venus.Aero is meant to take the experience of a realistic flight simulator and take it into the future, with drones, computers, lasers, and more. It is meant to be about the challenge of learning to fly a plane, but not about learning a bunch of systems and buttons to play. It’s meant to give you the experience of learning how to control a real vehicle, but still letting you feel like you’re in a futuristic space fighter.